Learn about CVE-2018-1000224 affecting Godot Engine versions prior to 2.1.5 and 3.0.6. Understand the impact, technical details, and mitigation steps for this vulnerability.
Godot Engine prior to version 2.1.5 and all 3.0 versions before 3.0.6 contain a vulnerability in its (De)Serialization functions. This vulnerability involves signed/unsigned comparison, wrong buffer size checks, integer overflow, and missing padding initialization, potentially leading to a Denial of Service (DoS) attack and memory leak.
Understanding CVE-2018-1000224
Godot Engine versions prior to 2.1.5 and 3.0 versions before 3.0.6 are affected by a critical vulnerability in the (De)Serialization functions.
What is CVE-2018-1000224?
The vulnerability in Godot Engine's (De)Serialization functions allows for a Denial of Service (DoS) attack and potential memory leak when processing malformed packets over the network.
The Impact of CVE-2018-1000224
Technical Details of CVE-2018-1000224
Godot Engine's vulnerability in (De)Serialization functions.
Vulnerability Description
Affected Systems and Versions
Exploitation Mechanism
Mitigation and Prevention
Steps to address and prevent the CVE-2018-1000224 vulnerability.
Immediate Steps to Take
Long-Term Security Practices
Patching and Updates