Learn about CVE-2020-6016 affecting Valve's Game Networking Sockets prior to v1.2.0, leading to memory corruption and potential remote code execution. Find mitigation steps and best practices for long-term security.
Valve's Game Networking Sockets prior to version v1.2.0 has a vulnerability that can lead to memory corruption and potentially remote code execution.
Understanding CVE-2020-6016
Valve's Game Networking Sockets vulnerability due to improper handling of unreliable segments with negative offsets.
What is CVE-2020-6016?
Valve's Game Networking Sockets prior to version v1.2.0 mishandles unreliable segments, leading to a Heap-Based Buffer Underflow and memory corruption.
The Impact of CVE-2020-6016
The vulnerability can result in memory corruption and potentially allow remote code execution.
Technical Details of CVE-2020-6016
Valve's Game Networking Sockets vulnerability details.
Vulnerability Description
The issue arises from improper handling of unreliable segments with negative offsets, leading to a Heap-Based Buffer Underflow and memory corruption.
Affected Systems and Versions
Exploitation Mechanism
The vulnerability can be exploited by manipulating unreliable segments with negative offsets, triggering a Heap-Based Buffer Underflow.
Mitigation and Prevention
Ways to address and prevent the CVE-2020-6016 vulnerability.
Immediate Steps to Take
Long-Term Security Practices
Patching and Updates