Discover the impact of CVE-2020-6017 on Valve's Game Networking Sockets. Learn about the Heap-Based Buffer Overflow and how to mitigate the risk with patches and updates.
Valve's Game Networking Sockets prior to version v1.2.0 has a vulnerability that can lead to a Heap-Based Buffer Overflow and potential remote code execution.
Understanding CVE-2020-6017
Valve's Game Networking Sockets vulnerability due to improper handling of long unreliable segments.
What is CVE-2020-6017?
Valve's Game Networking Sockets prior to version v1.2.0 mishandles long unreliable segments, leading to a Heap-Based Buffer Overflow and potential remote code execution.
The Impact of CVE-2020-6017
The vulnerability can result in memory corruption and potentially allow attackers to execute remote code on affected systems.
Technical Details of CVE-2020-6017
Valve's Game Networking Sockets vulnerability technical specifics.
Vulnerability Description
The issue arises in the function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, allowing a Heap-Based Buffer Overflow.
Affected Systems and Versions
Exploitation Mechanism
The vulnerability can be exploited by sending specially crafted unreliable segments to trigger the buffer overflow.
Mitigation and Prevention
Protecting systems from CVE-2020-6017.
Immediate Steps to Take
Long-Term Security Practices
Patching and Updates